El joc dels ions i el de la taula periòdica: dues activitats gamificades en situacions d’aprenentatge

Four young students of mixed ages gathered around a table in a classroom, collaboratively engaged with educational materials and cards, with a periodic table chart visible on the classroom wall in the background.
Image Credit: Photo by thumprchgo on Pixabay (SourceLicense)

About This Article

This is an AI-generated summary of a research paper. The original authors did not write or review this article. See full disclosure ↓

Ciències revista del professorat de ciències de Primària i Secundària·2026-02-26·View original paper →

Overview

This research presents two gamified learning situations employing card-based games—an ion game and a periodic table game—as didactic tools within the 'Sciences 12-15' project. The study examines how game-based mechanics function within structured pedagogical frameworks to achieve learning objectives related to chemistry conceptualization, particularly focusing on symbolic language development and engagement mobilization among secondary students.

Methods and approach

Two gamified learning situations incorporating card games were designed and analyzed as components of a broader curriculum initiative. The ion game was integrated with experimental activities to establish connections between symbolic representation and empirical evidence. Both game formats were examined for their capacity to model chemical concepts, facilitate emotional engagement, and scaffold the construction of discipline-specific language through conceptual frameworks, representational forms, and symbolic notation systems.

Results

The gamified activities demonstrated functionality in promoting positive emotional states and student engagement while establishing symbolic language construction grounded in conceptual understanding. The ion game, when coupled with experimental inquiry activities, contributed to the elaboration of symbolic language derived from observable phenomena. Both games functioned as effective modeling tools that enabled students to ascribe meaning to chemistry's representational systems, concepts, and conventions.

Implications

Game-based card mechanics appear viable within formal learning situations for chemistry instruction at the secondary level, particularly when integrated with empirical activities. The approach suggests that gamification can simultaneously address affective dimensions of learning while supporting the development of domain-specific symbolic competence. Integration of experimental evidence with game-based symbol manipulation may enhance the coherence between observable phenomena and abstract chemical representation.

Disclosure

  • Research title: El joc dels ions i el de la taula periòdica: dues activitats gamificades en situacions d’aprenentatge
  • Authors: Fina Guitart Mas
  • Publication date: 2026-02-26
  • DOI: https://doi.org/10.5565/rev/ciencies.557
  • OpenAlex record: View
  • Image credit: Photo by thumprchgo on Pixabay (SourceLicense)
  • Disclosure: This post is an AI-generated summary of a research work. It was prepared by an editor. The original authors did not write or review this post.