Concept: Educational Games and Gamification
Case-based Learning and Artificial Intelligence-based Gamification to Improve Undergraduate Students’ Motivation for One Health and Climate Change: A Pilot Study
Gamified case-based learning improves student motivation for One Health education

Understanding flow experiences in online EFL learning: Perspectives from Vietnamese undergraduates
How Vietnamese online language students experience flow and engagement

No evidence of increased gaming-related problems with long-term use of a video game therapeutic: Exploratory endpoint findings from a randomized controlled trial
Video game therapy for depression does not increase gaming problems

Gamified Micro:Bit for Computational Thinking and Low-Code Programming in Sustainable Mathematics Education
Using gamified physical computing to build computational thinking skills in math classrooms







